GCSE Short Courses (for first teaching in 2009) Design and Technology: Product Design - J045
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Overview
Please note that the specification and specimen assessment materials are applicable to both the Short Course and Full Course.
Our Design and Technology GCSEs includes the following qualifications:
- GCSE Design and Technology: Product Design
- GCSE Design and Technology: Innovator Suite which covers the following separate subjects:
- Electronics and Control Systems
- Food Technology
- Graphics
- Industrial Technology
- Resistant Materials
- Textiles Technology
If you are already teaching Design and Technology you can compare current and revised specifications on the What are the changes? page.
The great thing about our improved Design and Technology GCSEs is that they bring a fresh approach to the subject, making them easier to teach and more enjoyable for learners.
Further benefits to you and your learners
- The opportunity to teach the specification in either a unitised or linear fashion. Unitised
assessments will be available from January 2010 and every January and June thereafter.
- The opportunity to work with any materials giving your learners greater choice and making it
more enjoyable for them to study.
- The option to study the subject as a GCSE short course offering you and your learners further
flexibility.
- A unit focusing on iconic designers and products enabling you to stimulate the imagination of
your learners.
- The option to upload e-portfolio evidence for external moderation of controlled assessments.
- The controlled assessment topics change every two years, which fits with OCR's ethos of
providing up to date, fresh and motivating content, keeping you and your learners in the know.
- A full support package has been designed to save you preparation time and to increase your
confidence in teaching and marking the new Product Design specification.
- Unit A552: the Designing and Making Innovation Challenge - the Innovation Challenge is a
new and exciting type of assessment, focusing on learners' imagination, innovation and flair for
designing and making. It requires learners to make quick decisions, take risks, be adventurous
and use input from others, through controlled and structured peer evaluation.
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